Valhalla

Make-Believe Monster or Once Upon a Crime

The heroes awoke in to find that the blacksmith had been “attacked” by the “werewolf” in the middle of the night. After meeting some resistance from the mayor and his security chief the Leaders of the Harbingers of Dawn went in the house to investigate. They found many clues that let them know events did not occur in the way they were told. As they were starting to unravel the mystery the smithy was set ablaze. After escaping intact, the Harbingers used what clues they had left and traveled deep into the woods. After some time strange things started to happen and all but Qadir fell asleep and were transported to a grove with tiny winged people. The little people gave Artur some magical dust that helped him find the motive behind the murder of the blacksmith; a deed to the only propery the mayor didn’t own.
On the way back to town the Mayor’s security chief stopped the heroes with a band of thugs. They were there to get the deed that Artur had discovered. After a long battle the Heroes succumbed to the poison they had been inflicted during the long battle. When they awoke the deed was missing. Ivar’s was able to convince the others that now was the time for wrath and they went to attack the mayor himself. The security chief left many traps on the way in but none were able to halt the Harbingers progress. After making it to the mayor’s office he claimed that his security chief was acting without orders and tried to barter with the heroes. Finn refused to accept the terms as the mayor had caused a great deal of suffering to the people he should have been protecting; and shot the mayor pointblank with his crossbow. Surprisingly the mayor laughed it off and then transformed into a werewolf. A hellacious battle ensued, the heroes poured everything they could into the fight but could not keep the monster down. After some time, the werewolf who had been caged arrived and finished off the monstrous mayor once and for all.
The heroes found the blacksmith tied up in a closet and set him free before leaving him in charge of the town. They went back to Trundholm for a well-deserved rest. They received a letter from a recently disgraced guild; the guild of lost hopes. They tried to accomplish what it would seem were mundane tasks but kept getting disrupted by odd occurrences. One night at dinner a cloaked man walked in and said that his guild was responsible for halting their progress and would continue to do so.

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Too Much Too Moon or What Makes Lunatick?

After coming back to town from the hell that was werewolf hunting Qadir had something he needed to get off his chest. He brought the heroes into a room and began to explain that he was struck by the creature during the battle and that he had suffered the wound that would end his time on this planet. The adventures couldn’t quite tell if he was being over dramatic or actually telling them of his demise. Qadir then removed his robes and showed them the egregious wound. They soon realized how serious the situation was and began to worry.

They gathered all they could and began their research on how to help Qadir stay on this plane. The men each headed their separate ways to use what they knew to obtain information on how to cure this dreaded curse. After several days the men came together and exchanged all the ideas they could come up with. Putting the plans together they were able to formulate an idea and put it into action. They need to procure very special and rare items, so they decided that they would go find some and have their men find the others.

The Heroes were able to gather all the materials needed and began to put them to work. After some incredible work by Ivar and Arthur the concoction was ready to go, They knew that there was a good chance that this could cure him but they also knew there was a chance that this mixture could end his life. Qadir explained to them that if anything were to go wrong that he would accept his fate and pass on to the next life. He wanted to them to remember him with a kind and loving heart, and wonderful pajamas. Qadir put the flask to his lips and began to drink. The liquid, glowing green and thick, slowly made its way down his throat. Tasting as putrid as anything he had ever tasted, Qadir fell to the ground and began grabbing his midsection wishing for the Gods to just take his life. After several minutes of agonizing pain Qadir felt as if a great power had been removed from him. Qadir began to stand and explained in a calm and serious voice, that the Beast has been released from system. The men had a great feast to celebrate the momentous occasion.

They decided, with cure in hand, to head back to the previous town to help them with their problem. Upon entering the town they could smell that the town must also be celebrating as they were BBQ’ing in the center of town. Ivar began telling Finn that that sweet beautiful smell was the amazing smell of Meat over an open flame. Finn just bowed his in disgust and kept walking. The closer they got the center of they could here a large gathering of people and then they saw it. The man that had been struck by the creature was being burned at the stake. The group began moving toward the fire and making a commotion. The mayor seemed step out of nowhere and cut them off before they could reach the center. He began to explain what they were doing and that he had all the proper documentation to prove this was all according to the law. With one step to the left, Ivar moved around the mayor and drew his bow. He then nocked an arrow, drew back and let a large arrow pierce the heart of the burning man. He ended his suffering.

The mayor became irate and began scolding the men. He then gathered his calm and told the men he wanted to meet with them later that night. He would see them later and he hopped off to do his mayoral duties. The adventures walked around town and decided to visit the jail house again to see if they had heard anything about what was doing in town. When they went in, the same men were there and they talked to them. The elf was extremely nervous this time around and wanted out very badly. It took some time but he was able to convince them to let him go, that he was being held captive without any just cause. They released and then got ready for their dinner with the mayor.

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The Inspector-Detector or A Kick in the Plants

Greeting and salutations true believers! This week we find our heroes continuing their investigation into the case of the missing people and possible werewolf. While following a lead they happen to stumble upon the grisly scene of a disemboweled woman and the hairy culprit about to murder the poor woman’s child! So they did what any good group of heroes do, they didn’t think about strategy at all and charged head long into the hulking beast. Despite finally removing the beast from the premises before it could murder the now comatose child, one of our brave main characters suffered terrible injuries to the arm, death is likely not far down the road because as everyone knows, The Curse Of The Manwolf is death. They took the boy to a local forest shrine where it was made known to them that the child was special in some way related to the forest.
As they made their way back to the town they were accosted by a group of ruffians in a carriage that had just run down the carriage and entourage of the real main character of this tale, Sir Artur Doyleson! After a brief crossbow related misunderstanding the heroes and the protagonist defeated the thuggish assailants, during which Qadir the hippie fell off the cart and disappeared temporarily to a location unknown to the group but appeared later apparently harmed no worse than when he went into the plane of lost things(unconfirmed, investigation underway). Your hero decided to join up with the band of mercenaries as it appeared that they would lead to new and interesting investigations into various interesting and potentially dangerous phenomenon, after delivering his excellent and well put together report to his contractor of course.

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Road trips bite or a sheep in wolves clothing

The heroes began their week in the city of Aerethart. The city was quiet with not many interesting goings on. While resting in the guild hall a noble came knocking on the door looking for someone to help with an escort mission. He needs his niece to be escorted to the city of Elucian(sp). The city is about four days away. Ivar and Finn enthusiastically accept the job. Harkyn begrudgingly complies. He has not been the same since arriving at Aerethart.
In the meantime our heroes pursued some of their more personal endeavors. Finn wants to improve the quality of the kitchen the guild hall uses. He goes to the market to buy spices. Ivar collects some herbs in the woods. Harkyn remained at the hall studying his magic. After a few days the noble’s niece arrived. She was not really suited for travel, but thankfully the guild had a carriage to bring her on her journey. The niece was eerily quiet.
After the first day of travel there was a huge snow storm. It greatly impeded their progress. Ivar kept watch as he is used to the cold weather. He reported seeing a large timberwolf circling the carriage, but it never attacked. On the second day the party found their path blocked by a downed tree. Ivar went to investigate and was attacked by the same giant timberwolf he saw the night before. After a little while, Harkyn and Finn joined the fight causing the wolf to run away. When the three men returned to the carriage they found a their horses slaughtered and a message written in blood “leave the girl.” Finn summoned some new horses and they all left.
The next day they arrived at an old bridge. The old bridge was unsteady and caused the carriage to get stuck. Once it was stuck the group was attacked by some normal sized wolves. After a long fight the heroes defeated the wolves and pressed on.
On the final day, a fog descended upon the trail. Rather than worrying about what was behind they pushed as quickly as possible through the fog. They arrived at Elucian(sp) delivered the girl, bought some new horses and slept at the inn. Everyone was exhausted.

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When a Felon Needs a Friend or Pantomime Quisling

Our heroes awoke from what seemed to be a horrible dream in an unfamiliar place. They cleared their heads, brushed away the crud in their eyes and got up out of the cots they had been sleeping in. They looked around the room and couldn’t place where they were. They seemed to have all of their belongings with them and they were unscathed. Collecting themselves they made their way of out of the room and into a dining hall at an inn.

There were all types of people sitting and enjoying the breakfast of the day, Eggs and Mutton. As Ivar surveyed the room he noticed a man that looked some what familiar. After two blinks and a roar, Ivar was in full sprint pushing tables to the side and rushing toward the individual. As he got to the man’s table Ivar flipped it on top of him and began to scream at the man. It was Reigel, the new recruit who had betrayed him and Finn during the caravan route. Finn and Harkyn where stunned by what they had just witnessed but when Finn saw who it was he also began to become incensed. He rushed over club in hand and began to berate the little bastard as well.

Reigel waited for them to finish their incoherent tirade and then began to tell them of what really happened. He took full responsibility for what he had done but informed them that, allegedly, Bailey had given the order to end their careers with the Sons of Starkad. He also explained how things had changed in the Sons and that Sheamus was no longer in charge. Things had gone astray and he wanted no part in it and was only here to atone for what he had done to Ivar and his friends.

It took lots of explaining and bribing for them not to kill Reigel. In the end they decided it was best for business to keep him alive and use his services. Reigel explained how he had acquired a new guild for the group to build so they could go up against the Sons. He brought them to a building that looked worse for wear but was standing none the less. He explained that with some elbow grease and palms greased that they could be up and running in no time. He gave them a list of individuals who could help them in their endeavor of building this great new guild.

Each person they were to collect seemed to have their own little quirk about them from a gnome who seemed to blow everything up to his very own sister. They would have a tall order ahead of them.

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The Fright-Seeing Trip or Visit to a Small Panic

Our heroes had just finished dealing with the demons of their past. They walked into the main hall of the castle, they found two winding stair cases and headed up the one to the left. At the top they found a door with 4 runes on it; mage mark, fear, curse and protection. Harkyn opened the door and the runes flew off the door and affected the party. Harkyn started glowing yellow, Finn became terrified and Ivar grew weaker.

The heroes knew that they had to push on and started moving forward except for Finn who decided it was safest to stay put. Ivar and Harkyn walked into a room filled with sets of Varl full plate and as harkyn walked out the door closed trapping Ivar. Ivar heard a strange breathing noise behind him and went to investigate. He pulled down the armour he thought it was coming from and narrowly escaped the chain reaction of all the suits falling down.

Harkyn was alone on the other side of the door and was attacked by a dream eater. After he vanquished the beast he saw many more sets of red eyes glowing from the dark. After some time escaping them he found a new door covered in flowers and ran through it only to fall in a pit.

Finn started to get nervous sitting alone by himself and after a while and then the lights started to go out around him. He decided to go back downstairs and then up the other staircase. He came to a door with flowers on it and rushed through falling into the same pit as Harkyn.

Ivar pressed forward and found a set of double doors that led him to a throne room. There was a massive skeleton sitting on the throne with a crown atop his head. As ivar approached he saw to his left a glass case with Brytha inside and to his left a massive pile of gold. At that moment a voice appeared in his head, “”You may take what you can carry from my throne room.” Ivar resisted the temptation to take the gold and leave and instead went to find his friends.

Ivar found a door with flowers on it and opened the door without rushing through. His friends were trapped in the bottom of a pit so he lowered his rope and pulled them up. Then led them to the skeleton king. They were given the offer to take the girl or the gold, but before they could make the decision Kane appeared. He let our heroes know that Brytha was poisoned and that the glass case was keeping her suspended. A fight ensued where Kane used many great spells and had the heroes revisit their greatest horrors again. This time their inner darkness was able to win.

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Our Town or Home of the Grave

Our intrepid heroes were running around the town of Badun getting ready to fight the Gremeth. Many people offered support in whatever way they could. Some offered supplies, while others offered their presence in the fight. Others even offered additional awards if the fight took place in specific parts of the city.
As the time drew near Finn laid out the marking scent as allies appeared. The great weaver Waltpeh came with Denode the fighter and Trell Zek the inn keeper showed up in full war paint with a platoon of troops. Soon after that the beast arrived it was astonishingly massive and fearsome to look at. Ivar began a traditional warsong of the Varl. The battle started by people firing whatever ranged offense they could. As the beast closed it took a single swipe at Harkyn and nearly killed him. Walteph spent most of the fight from then on healing the rest of the small warband. Denode was sent flying in the early on and knocked out of the fight. Ivar stayed in as close as he could and kept allowing Stravs Nail to do its purpose, while maintaining his warsong. Many of the troops that came with Trell Zek were knocked down or eaten during the battle. The final moment of the battle the great beast picked Ivar up as Ivar drove the god spear directly through the beast’s heart.

That night the town rejoiced. Harkyn went to find Brytha to share the good news he instead came across a horrific scene the barracks had been all but demolished there was a trail of broken weapons and melted slag that led him to a note. The note had directions to Wranton the island in the middle of the lake. The heroes showed the note to Zeph who said it was written by Shall Kane a Varl who Zeph had problems with in the past.

Our friends set out at once to rescue the girl. After following the note for a while they came up to a dock with elven house around it and after knocking on several doors they found a ferryman who took them across. When they arrived they were greeted by Kane who said that if they completed three tasks in the castle he would spare Brytha.

Harkyn came across a view into his ancestry and saw a great king fighting a traitorous dwarf. Finn found out the previous incarnation of Hornswaggle had been used to kill his parents. Ivar was forced to watch his wife die again and to fail to avenge her.

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Double Trouble or Two’s a Crowd

Our heroes spent the night in the recently sacked fort then burnt it to the ground as they left. They hurried through the terror forest and walked through the city of their new dwarven friends. By the time they had gotten back the great furnace was off and they were able to walk right over the bridge. The scout they had met on the other side was shred asunder by Ripper and strewn all about his post. Ivar ran back to warn their new allies of the great threat moving in the region.

The three friends next went back to the massive summoning circle they had found to follow the second set of tracks. After some time they finally found the other fort resting right at the bottom of a hill. They waited until night to creep in but were spotted by the guards none the less. As last time they dispatched the wizards and guards with a fair amount of ease however this time the knight was part of the fight and he and Ivar were the last two standing. At the end of the fight the knight offered his head but rather than taking it Ivar knocked him unconscious and tied him up.

After a few days of licking their wounds and waiting out a snowstorm our heroes pressed forth in their carriage with the knight in tow. After a few days they were free of the snow and almost back to Badun. The knight; Sir Cala Bas of the Order of the White Serpent, offered some advice on how to defeat the monster in exchange for his life.

The three adventurers arrived back in Badun two days before the next attack would come and began preparing for the battle immediately. Finn ran like crazy to find the hut that would house the lure scents. Harkyn sat bedside with Brytha. Ivar went to see Shall Zeph who gifted him Strav’s Nail for the coming battle and also pledged the support of many troops.

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The Spell Binders or Hex Marks the Spot

Our adventure picks up with Harkyn’s concern for Brytha persuading the party to hunt the Gremeth. They started this quest by asking her adopted father Zeph Breech for any aid he could provide. Ivar failed to prove his worth in wielding Stravh’s Nail and there was little information to be offered.

Ivar was however able to pick up cold tracks and lead the party to what Finn recognized to be a massive summoning circle. Finn and Harkyn disrupted the magical symbols inside the circle while Ivar found tracks leading away in two different directions. The heroes decided to follow the trail that lead to the east.

Sometime later the tracks lead into a cave. There was a distinctively dwarven structure inside. Harkyn was not met with the same respect he offered when he knocked on the door. The people inside were quite rude and only told the party not to wander farther in the cave because there was poison gas. Undiscouraged the party pressed on and after finding several dead ends and would be traps decided to jump down the massive hole separating the only bridge they had come across.

The weavers concocted something that allowed the friends to fall safely even though they did not fall to safety. When they reached the bottom of the pit they found the magical circle they were expecting but almost lost their lives as a massive fire elemental was summoned to power the dwarven city they stumbled upon accidentally. The city belonged to Harkyn’s ancient enemies the Gravelheart Clan. The party was treated nicely in part because Harkyn kept his heritage hidden along with his disgust at the mistreatment of elementals in the city.

After a few days and a chance for Ivar to destroy some dredge, our heroes were back on the trail that had lead them here. They left through a different cave mouth and found themselves in the Forest of Terror. They followed the tracks all the way to a small outpost flying the flag of the Aerethat empire. A horn was sounded on their approach and a knight came out to greet them. This knight was extremely uncooperative and would not let the party sleep here for the night to avoid the monsters in the forest.

Sensing something was being hidden from the Finn devised a plan. He went out of sight for a short time and came back fleeing from his own eidelon. The knight took the bait and charged the snake, yet Finn was still attacked when he entered the gate. The party slowly made their way inside the gate and when Ivar finally got in he locked the knight outside. The defenses n the inside stood no chance against the combined might of our battle tested friends. After dispatching the two halflings that had made the tracks that led our heroes here, they came across orders to spy from the king and evidence that these people had something to do with the Gremeth attack.

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One, Two, Three, Gone or I’ve Got Plenty of Nothing

As the heroes woke back in town, the morning air felt crisp. They gathered their belongings and headed to the inn and grabbed breakfast. At breakfast they discussed whether they should head out with Brytha or head up to the church. After some wonderful pancakes they come to the conclusion they should head back to the fortress. The heroes wanted to see if they could enter another room using the Focus they had acquired.

They head back toward the fortress but this time they bring some items to ward off the animals. It seems to work wonderfully except on the day before they arrived at the fortress. As they walked around the forest they noticed in a clearing a very large Wurm eating a kodiak bear. They feel that they should try to sneak around the animal and try not to disturb it. Finn and Harkyn begin walking down and around the large creature when Ivar wanted to show them a better way and began screaming their names and telling them to follow him. He pushed some trees out of his way and showed them a path toward the fortress. Unfortunately this drew the attention of the Wurm and the group froze in their tracks. The Wurm circled them with his body and began to talk to them. His questions seemed weird, almost child like, but they were more than happy to answer. As long as he was asking questions he wasn’t eating them. He informed them that he was forced into his purpose and that he and others had fought against the “Fates”, without success. They the best they could to explain to him about themselves and their purpose but the Wurm could not completely grasp what they were trying to explain. After what seemed an eternity to the heroes they Wurm seemed to be satisfied with some of their answers and released them.

Once reaching they reach the fortress they head straight for the last room they have not been in. They walk forward and present the holy symbol of Stravhs they were given, the skeleguards move aside and the door opens. They walk in and begin to investigate the room and immediately hear some beautiful organ music. They move further in and the music suddenly stops playing. They can see an altar and and approach it. They feel the energy given off by the altar and try to see if there is more to it. Ivar finds a hidden door but has trouble finding a way to open it. Harkyn thinks he can climb up to the second floor by climbing up some of the tapestries hanging down. He tries but falls after getting halfway up. Ivar gives it a tug and rips the tapestries straight to the floor. Finn decides to give it a go and is able to make to the second floor. He sees a bunch of benches and small chest sitting on one of them. He decides to grab it and toss it down to Ivar to hold, thankfully Ivar was paying attention so he was able to catch it. Finn followed a staircase down which led to a door down a long hallway. He informed the other two to listen for him, he would scream down the hallway and see if they could hear him. He walked down the hallway until he was about 10 feet away from the door. When he got to that point he must have stepped on a trap because a wall of spikes began to move toward him. Finn frantically started pounding on the door. Harkyn and Ivar could now hear Finn but he wasn’t where they were he seemed to be further away behind a wall. They began to tear it down while hearing Finn scream. Finn, at this point, was curled up in a ball on the floor hoping to not get killed. They eventually get and free him with no harm done. They walk back down the hallway and spring another trap with darts shooting out to the wall. They are able to avoid them and decided to keep them. They make it upstairs and find a dusty organ with a music book, except for 12 keys which seem to have no dust on them. Harkyn puts his love of music to work and figures out the sequence the keys need to played in. They then hear a noise that sounds like stone sliding on stone. They rush downstairs and see that the secret door is now open.

As they enter they can hear something that sounds like a man speaking. They continue in and follow the voice. They go through the door and walk in to what seems to be an exact copy of the same temple they were just in. There was a holy man giving a sermon about a man named Corin Straus. The holy man seemed to be preaching to no one, as all the pews were empty. The thoughtful heroes decided not to interrupt and listen to what he had to say. After the sermon was over the holy man gathered his things and walked through a door very similar to the one they walked through to arrive here. The adjoined to the temple was different this time, it was an open room with a large circular symbol on the floor and a large beam of sunlight highlighting it. Not seeing where the holy man could have disappeared they search the room but find nothing. They see if they can find the other secret door that had the dart room. They find it but it seems to be on the opposite side of the room. The heroes purposely set off the traps and collect more of the darts that just tried to kill them. Following the room, it seems to contain the same steps as the last one heading to the upper floor. On that floor there is also an organ but it’s keys seem to not have been played in a very long time. Harkyn begins to tickle the ivories and plays the same tune he played on the last organ. A loud stone grinding noise could be heard from where they were standing. The party heads off to the room where the holy man had entered and see the large circle emblem is now raised and has a sword in the middle of it. They rush over and grab the sword but as they do the emblem slips back down and they are left standing in the middle of the room under the sunlight. All around them they can see shadows lifting off the round and begin walking toward them. They prepare themselves for battle and start throwing everything they can at the shadows. Fortunately for the party, the shadows didn’t seem to like walking into the light, as long they stayed in the light they would be safe. Unfortunately for the party the light was shrinking.

After wasting time with arrows and magic Harkyn and Ivar began throwing darts at the creatures. The darts were taking them down left and right. They could not stand up to the darts and whatever magic they possessed. After completely destroying the shadows in one attempt the room seemed to settle in and our heroes took a much needed breather. They went back to investigate a couple more rooms but it seemed they could no more. They packed their things and headed back to town.

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